Frostpunk – MacOS, Console Edition, saves compatibility and more!

Hi there, Frostpunk Community!

We’ve got a lot of stuff to discuss, so without further ado, let’s get to it! In this Community Update, we’ll be discussing:

  1. MacOS version of the game
  2. Disappearing save files issue.
  3. Save files backward compatibility.
  4. The console release of the game.
  5. Upcoming Frostpunk content and 11 bit studios’ other projects.

1. MacOS version of the game.

As you know, Frostpunk for OS X was supposed to be launched in February but we decided to postpone the launch of this version due to some technical difficulties that were discovered at the very last moment. Over the past two months, we have been working hard to polish the game and while it’s not ready yet, we need to stress that, despite rumours, OS X version of the game has not been canceled – it is simply undergoing development and polish that has been deemed so needed back in February.

We’re very grateful for your patience and understanding, we are also well aware of your eagerness to get your hands on the game. It’s a letdown that Frostpunk still has not been released for OS X and we sincerely apologise for the inconvenience. We just feel that releasing the game in its current state, even despite all the work we put into it thus far, would mean giving you software that does not meet the quality standards that are expected of us. We’re deeply sorry for this situation – we’ve expanded our dev team to fix this version of Frostpunk and release it as soon as possible. We know that you’re expecting a release date and you have been waiting for it for quite a while – we’re doing our best to deliver the game you’re waiting for.

2. Disappearing save files issue.

Over the past few months, some of you have reported a serious issue with Frostpunk – you contacted us to let us know that your saves have been disappearing. Some of you experienced that after a standard shutdown of the game, for some of you it crashed and then the progress was lost.

We wanted to let you know that we’ve not taken this issue lightly and we have committed significant resources to find out what is going wrong but so far, our efforts – and it pains us to admit it – have not resulted in finding out what is wrong, at least so far, even despite the vast amount of data you have provided us with. Our QA division has been given a dose of fresh blood and we will not yield until this bug is found and dealt with. We have several new leads, we’re running tests of our own, we’re gathering data and analysing it, so while some of your cities may have been lost to the cold grip of Frostpunk’s merciless soul, they are not forgotten. And they shall rise again, to battle the cold, survive the storms and thrive against all the odds.

We’re extremely grateful for all your help, we cannot put into words how great it is to have a community filled with players who were ready to provide us with ConsoleOutputs, DxDiags and save files – all of this just shows how awesome you are. Thank you for your understanding and reports, fan creations and messages, we’re humbled to have you as our fans.

3. Save files backward compatibility (really important stuff!).

We have already overwhelmed you with a lot of information – so we’ll keep this one short. As we’re constantly updating the game and trying to solve the disappearing saves issue – we have decided to disable save files backward compatibility. We know it sounds terrible – but worry not, it’s not THAT bad.

4. The console release of the game.

As you know, we’re working on the console version of Frostpunk. Our main idea here is to create a truly flawless, intuitive experience for our console community. So far, we’re making some really good progress! But you don’t have to take our word for it! Here’s a list of recent Console Edition previews:

5. Upcoming Frostpunk content and 11 bit studios’ other projects.

That’s not all, though! We’re still working on more content for Frostpunk. It’s too early to tell you anything else at the moment – but expect to see Frostpunk’s first piece of DLC before the end of 2019!

Project 8, our next game, is also being worked on – but we’re even more secretive about it than about Frostpunk’s DLC. However, Robert from Eurogamer tried to get some information from Marta Fijak, Projekt 8’s Lead Designer. You can read the article yourself – “What’s next for the Frostpunk studio” – and decide if he succeeded.

On top of that, we’re working very hard with Dead Mage team to release Children of Morta! For the time being, you can learn some new stuff about the game here:

And if you like what you see – be sure to add Children of Morta to your Steam Wishlist!

That’s all the news we’ve prepared for today – we hope you like it!

Have a good one!
11 bit studios



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